IPVP Network

HCF Discussion Board

Hey folks

I'm going to make this quick, we see that the servers are down, and we're working on it, sorry the the inconvenience that this has caused you, and thanks for your patience.

- belztim
Hello folks!

As most of you know, IPVP is now under new ownership, therefore meaning we are new to this servers setup and are still familiarizing ourselves with it all. Myself and @sainttx are currently the only two developers for the server and we'll be attempting to sort out all of these issues that we are receiving from you.

The problem with IPVPs current setup is that there was already a large amount of errors within the code given to us and we're having an incredibly difficult time attempting to piece together what we have managed to get from the previous developers. We do not have the most recent source code for the server, and all its errors/bugs were made apparent during the EOTW. Therefore we reverted back the builds to be exactly the same setup IPVP had running before the new ownership. The way IPVP had been developed was not made in a state where it is easily modifiable, basically the entire server was made in a way that it was reliant off one main project which has not been functioning well.

Before any small or simple changes / bug fixes can be done by either myself or @sainttx we have to pretty much rewrite the entire server to a point where it is actually somewhat maintainable. This will take us quite a long and unknown amount of time. Any issues on the server currently were issues on the server before we had took over ownership, things like hoppers/spawners having slow tickrates from what I can tell was a previous attempt to fix lag issues.

To sum everything up, we are working as hard as we can to fix the issues but please understand due to the servers current conditions we are unable to apply any patches. It may take us a few weeks to get the servers codebase to a point where we can actually start working on features and bug fixes for the server.

Thank you ever so much for understanding, we really appreciate the supportive and helpful community this server has and are doing everything in our power to make...
Hoppers and Spawners
You’ve probably noticed the slowed rates from spawners/hoppers. This is intentional, and once we’ve reached a more stable state they will be increased again. Until then, expect delayed spawn rates/slower ticks with hoppers.

The problem with lightning strikes burning entities should be fine now. Happy PvPing!

iPvP’s Current State
Sudzzy is currently working his hardest to take apart and revamp all of the old, outdated plugins. Hopefully within the coming days iPvP will have minimal problems, but until then you’ll just have to bare with us.

A note to all players on iPvP
We understand your frustration, but the owners are working their very hardest to hammer out all of the minor bugs to provide a better environment for all players. Thanks for your patience!

- Administration of iPvP
Hey folks, we've got a couple updates here for you.

We will be keeping the blue and red servers, and removing the green map for the upcoming sotw. So if you play green, choose which server you will be switching to now.

Red will be the server that takes greens place as having up to 30 players in the faction.

Blue will continue with the faction capacity of 15 players.

Because Origin has 3 servers that are titled; red, blue, and green, we will be recolouring the iPvP servers.

Red will become Yellow.

Blue will become Purple.

Keep in mind this will not change the server at all.

EOTW will also take place at 3pm EST.
Start of the world will also be changed from the previous time to Saturday 4pm est.

If you have any questions pm me. Also some people were unsure of how many koths there will be for map 9. There will be 2 normal world koths, 1 citadel, 1 koth in the end, and 1 koth in the nether.

Thanks for reading,
belztim & Sudzzy
Hey guys, it's been a long time since a new map on iPvP and we are now ready for a new SOTW. This map we'll be focusing on general fixes, a few nifty features, and tons of bug fixes. The new map will take place on February the 6th. Which means EOTW is on February the 5th!

EOTW: 3pm EST Feb 5th
SOTW: 4pm EST Feb 6th


- Issue where players can ender pearl out of a capture zone but keep capturing, even if they log out.
- Fixed the problem with drinking potions while ender pearling.
- Lots of small fixes in general.
- Fixed issue where conquest would glitch if a faction changed their name.

Balancing Changes:

- Removing KB 1
- Poison to 33 seconds
- Slowness Reduced to 1 minute and 17 seconds

Courtesy of: Nawlidge and the Origin team.

Brand new builds, that aren't boring like last map:



Nether Koth

This map will have not only a nether Koth, but also an End Koth. Along with those two it will have 2 main world koth's and either a citadel or a conquest, whichever the players would prefer.

The End

The end will now be much more interesting and not just end stone. It will also not have a safe zone, which will make going there much more dangerous.

How are we going to deal with hackers better?

Not only are we going to be hiring more staff, but we will also be adding many helpful notifications for the team to use.
We'll also be adding an auto ban system that will take care of the majority of hackers. The best thing about this system is that it will not false ban like the last system iPvP had.

Because of these improvements we will no longer be refunding items for...
Apologies about the unexpected downtime we had, it was about 3 hours worth due to an OVH muck up with the hardware. This is the first time I have hosted with OVH and so far I am not impressed, I will be complaining and getting to the bottom of this. The servers are back online now and I'll make sure this issue does not happen again.

Thanks for understanding.
~ Sudzzy
Hello folks!

I'll be performing some maintenance on the servers at 12:00PM UTC, shifting them all to our new nodes (same hosting company as current). Therefore the servers will be down for up to an hour, hopefully most of you will either be at school/work or sleeping by then anyway so this should not affect most people.

Thanks for understanding,

~ Sudzzy
So as some of you will know IPvP is under new ownership, myself (belztim), and Sudzzy are the new owners. You may know us from Origin (Cannoning faction server). So TemptingMC was getting bored of owning servers and decided he was ready to move on into other endeavors. Tempting has given us tons of pointers and tips about how the plugins work, and how the server runs, and he will continue to be consulted by myself and Sudzzy if need be. I know most of you will have tons of questions that I will try my best to answer here, but if I miss out on anything feel free to click the "start a conversation" button located near the bottom of my profile: http://www.ipvp.org/members/belztim.5/ The response will not be instant, but you will recieve one.

ProTip: Don't bother trying to message Sudzzy, he's dedicated to development and normally doesn't deal with player issues, plus he's an ass hole so you aren't missing out. ;) @Sudzzy

In the future both Origin and IPvP will merge into 1 hub, there will be 3 Origin servers coloured the same way the IPvP servers are currently, and there will be the 3 HCF servers you guys know and love. But for the time being and most likely the entire next map we have coming up, they will remain separate.

On another note, most of the staff have decided to stay with IPvP, which is great because they know all about the server and it's players.

IPvP Update log:

- Fixed phasing.
- New website obviously.
- Moved all servers over to newer dedis (in progress).

Near Future:

- Making sure the anti cheat doesn't keep banning for false positives.
- Fixing koth capping bug that allowed players to cap without being inside koths.
- Looking at possible rubber banding from the anti cheat.
- Map reset when new builds are done.
- Get the...