IPVP Network

HCF Discussion Board

Factions
  • Enderpearl cooldown will now reset if a valid landing location is not found
  • Elevators can no longer be used while in combat
  • Adjusted various Faction messages
    • "This claim contins a location not within the Wilderness" changed to now output what faction you are attempting to overclaim
    • "All claims in your faction must be conjoined" changed to "At least two of the corners of your new claim must touch an old claim"
    • Adjusted max claims message format
  • Added /f history
  • Added 2-factor authentication in lobby servers
  • Adjusted disconnect message for banned players to display more info (ie. who banned, expiry)
  • Changed some death messages
  • Fixed restoring of death inventory overriding current inventory
    • Current inventory will now be dropped on the ground to prevent item loss
  • Fixed players with PvpTimer being able to take wither damage
  • Fixed message telling players to make sure they are outside the warzone being sent if they were already outside the claim
  • Fixed players with 16 character names not being able to use subclaimed chests
  • Fixed claim wand pillar being sent when a claim selection was invalid
  • Fixed faction chat being filtered by spam and badwords detection
  • Fixed monster eggs not working in claimed territory
  • Fixed players not being able to mount their horse in enemy territory
  • Fixed player kills not being shown in /f show
  • Fixed leader name always being displayed red in /f show
  • Fixed snowmen not being able to place snow in faction territory
  • Fixed insider deathban time not being multiplied
  • Fixed a bug that prevented players from capturing KOTH while combat tagged
  • Fixed some players being able to connect while already banned
  • Various improvements to staff tools and permissions
Hi all,

Two factor authentication (2FA) has now been enabled on the hubs for everybody to use. This feature gives added security to your accounts in-case they are compromised by another party. Our current implementation uses the Google Authenticator APP which is available on the Google Play Store as well as the Apple App Store. To enable the feature, enter the lobby server (via relogging or /server lobby) and type /auth. You will be presented with instructions on how to activate 2FA.

Current options for the plugin are as follows:
  • /auth - Starts the authentication process
  • /auth off - Disables 2FA
  • /auth ipenable - Enables IP based authentication, you will only be asked for your code when your IP changes
  • /auth ipdisable - Disables IP based authentication

Here is what happens when you type /auth in our lobbies:
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You'll be given instructions on how to stop the process, as well as installing the Google Authenticator app

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Once the app is installed, you will be given a QR code to scan

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The QR code is in the form of a map, open the app and scan it to create a new entry in your app

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Once you have the scanned entry, you can proceed and enter your code

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At this point your authentication is already enabled, and you can choose to enable IP-based authentication

Thanks,
iPvP Administration
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* Map 12 EOTW will be on Friday July 15 at 4:00PM EST

Hi all,

Map 13 SOTW will take place on Saturday July 16 (7/16/16) at 2:00PM EST (click). Map information is as follows:

Map Information
Map Kit: Protection 2 / Sharpness 2 / Power 4
Faction Limits: 20 member 0 allies
Invisibility Enabled: Yes
Nether Beds: Yes

Here are the changes for map 13:
  • Throwback KOTH: City
  • Yellow and Purple servers merged together
    • The server will be capped at 550, we will see how it handles before expanding to allow more players online. Rank holders will be able to join the server if it's full.
  • Fixes Faction and Ally name colors remaining white
  • Added member/personal subclaims
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  • Glistering Melon recipe changed
    • [​IMG]
  • Major internal restructuring
  • Bard changes
    • Added Fire Resistance passive item effect (Magma Cream)
    • Added Wither clickable item effect (Spider Eye)
    • Bards will now have Weakness II when wearing their kit
  • Enderpearls will no longer work in the Conquest area
  • Improvements to staff X-Ray detection
  • Various bug fixes and performance improvements
Images
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Hi all,

Map 12 SOTW will take place on Saturday June 11 (6/11/16) at 2:00PM EST (click). Over the course of Map 11, players were available to vote to choose specific features. After over 1000 votes, these were the results:

Poll Results
Map Kit: Protection 1 Sharpness 1 (FA only through KOTH/Conquest)
Faction Limits: 15 member 1 ally (purple) / 25 member 0 allies (yellow)
Invisibility Enabled: Yes
Nether Beds: Yes

Here are the changes for map 12:
  • (Rule Change) Kicking and killing no longer allowed [View rules for more information]
  • (Rule Change) Insiding no longer allowed [View rules for more information]
  • Warzone radius reduced to 750
  • Reverted conquest to 300 points/30 second caps
  • Combat timer reduced to 45 seconds
  • Throwback KOTH: Demolition
  • Death at a KOTH will result in a 20 minute death ban
  • Fixed deathban timing being halved
  • Fixed minecart elevators
  • Fixed 1.8 players seeing invisible player name tags
  • Fixed KOTH message spam
  • Fixed players not being kicked to the hub when a server goes down

Map 11 notable changes:
  • Implemented better method to find x-rayers
  • Added /portal for players to light their own portals
  • Implemented a new staff list (/list) that shows staff across both servers
  • Fixed death-banned users losing lives when trying to check deathban time (now have time to check and use a life to revive themselves when joining)
  • Fixed /lives revive not reviving players
  • Fixed staff logging out in staff mode spawning a combat logger
  • Fixed beacon effects overriding bard passives
  • Fixed super golden apple cooldown resetting when relogging
  • Fixed PVPTimer players being placed into blocks when claiming land
  • Fixed players in staff mode triggering pressure plates
  • Fixed bard being able to apply...
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Hi all,

Map 11 EOTW will take place next Friday (June 10) at 4:00 PM EST. View a live timer countdown by clicking here. We will be hosting SOTW the day after, on Saturday (June 11). More information about SOTW will be released in the next few days.

EOTW Information:
  • Lives disabled, infinite deathban time
  • World border radius will begin at 3250 blocks
  • Border will shrink 1 block every 5 seconds until it reaches a radius of 100 blocks
  • Players outside the border will take damage to their health and armor/items periodically
  • When the EOTW Koth is captured, a whitelisted FFA event will begin with the remaining online players
    • Border will rapidly shrink to a 50 block radius
  • The EOTW will end when the last player is standing in the FFA
The player/faction that captures the EOTW will receive 5 rank upgrades for members of their choice, the top 5 players in the FFA will also receive rank upgrades.

Start getting your bases and supplies ready!

iPvP Administration
Hi all,

Builder applications have been opened. IPVP is currently looking to expand its team of builders to produce content quick enough for the SOTW/EOTW cycles (4-6 weeks). We are searching for exceptional builders among the community to help us with this process. There are certain perks to being on the build team:
  • Access to the build server
  • In-game credit on the webstore
  • In-game [Builder] prefix
General requirements are as follows:
  • Ability to connect with us on our slack
  • Activity in TeamSpeak a huge plus
  • Comfortable collaborating with other builders
Apply now by clicking here!

Thanks,
IPVP Administration
Hi all,

The iPvP forums have once again changed. We are now a standalone server and as such have separated the forums from Origins. Those who had accounts earlier in the year (January-February) should still have the same logins. Unfortunately the rest of you will have to create new accounts in order to submit content. For those of you who had posted staff applications on the previous forums, please feel free to copy them over to the Staff Applications forum.

We apologize for the inconvenience,
iPvP Administration
Hey folks

I'm going to make this quick, we see that the servers are down, and we're working on it, sorry the the inconvenience that this has caused you, and thanks for your patience.

- belztim
Hello folks!

As most of you know, IPVP is now under new ownership, therefore meaning we are new to this servers setup and are still familiarizing ourselves with it all. Myself and @sainttx are currently the only two developers for the server and we'll be attempting to sort out all of these issues that we are receiving from you.

The problem with IPVPs current setup is that there was already a large amount of errors within the code given to us and we're having an incredibly difficult time attempting to piece together what we have managed to get from the previous developers. We do not have the most recent source code for the server, and all its errors/bugs were made apparent during the EOTW. Therefore we reverted back the builds to be exactly the same setup IPVP had running before the new ownership. The way IPVP had been developed was not made in a state where it is easily modifiable, basically the entire server was made in a way that it was reliant off one main project which has not been functioning well.

Before any small or simple changes / bug fixes can be done by either myself or @sainttx we have to pretty much rewrite the entire server to a point where it is actually somewhat maintainable. This will take us quite a long and unknown amount of time. Any issues on the server currently were issues on the server before we had took over ownership, things like hoppers/spawners having slow tickrates from what I can tell was a previous attempt to fix lag issues.

To sum everything up, we are working as hard as we can to fix the issues but please understand due to the servers current conditions we are unable to apply any patches. It may take us a few weeks to get the servers codebase to a point where we can actually start working on features and bug fixes for the server.

Thank you ever so much for understanding, we really appreciate the supportive and helpful community this server has and are doing everything in our power to make...
Hoppers and Spawners
You’ve probably noticed the slowed rates from spawners/hoppers. This is intentional, and once we’ve reached a more stable state they will be increased again. Until then, expect delayed spawn rates/slower ticks with hoppers.

Lightning
The problem with lightning strikes burning entities should be fine now. Happy PvPing!

iPvP’s Current State
Sudzzy is currently working his hardest to take apart and revamp all of the old, outdated plugins. Hopefully within the coming days iPvP will have minimal problems, but until then you’ll just have to bare with us.

A note to all players on iPvP
We understand your frustration, but the owners are working their very hardest to hammer out all of the minor bugs to provide a better environment for all players. Thanks for your patience!

- Administration of iPvP